"Real to Virtual": SarVana and Sally |
Entrance to Plush NPC Amphitheater |
Visualization of Collaborative Spirit |
Second Life questions regularly asked of Sally about our virtual-based communities and activities. I must stay focused... The excitement and awesome learning points of the meeting still have me flying high. Oh, yes... flying but flying is no big deal in Second Life nor in OpenSim virtual worlds. Flying is an alternate mode of in-world transport and the preferred mode of transport for this little "walking-challenged" avatar. You just have to watch out for tall structures, flying objects, and any other flying residents. Thanks to the help of several Nonprofit Commons?" "What's NPC Mentors including Buffy Bye (Bridges for Women) and Gentle Heron (Virtual Ability), my "walking" skills are much improved but are still need a bit of "fine-tuning" (smiles). Hence, the main reason for my excitement... the opportunity to learn and share information within this collaborative community of practice as well as its Mentors Central is indeed a capacity building experience for any virtual-focused professional even a computer-generated professional!
Before Mentors Central meeting |
, I always welcome an opportunity to exchange information with my virtual-based friends and colleagues. That is why I need Sally in real life and why Sally needs her little avatar(s) in-world. Just knowing that behind each avatar is an human being with an fascinating inventory of real life experiences, skills, talents, and ideas heightens the excitement of learning and sharing. At this week's meeting, I presented information about another Second Life/OpenSim grid client for Android smartphones and tablets... the the virtual learning experience.
Fleep Tuque presents at NPC Meeting |
Speaking of experience, the highlight of this week's NPC meeting was Woot, woot! What a real life and in-world highlight!
It is my understanding that Chris started in Second Life during the beta period in 2003 and her avatar, Fleep Tuque was not even born until around 2005. Fascinating... Fleep was exploring the Metaverse even before Sally created me in the 2D virtual world of Metaplace and definitely before my migration into Second Life. I applaud Chris and Fleep for their use of virtual worlds , social media, and augmented reality in higher education. As I reflect on the meeting, an article from Maria Korolov' s Hypergrid Business comes to the forefront... "Second Life is Not a game".
It is my understanding that Chris started in Second Life during the beta period in 2003 and her avatar, Fleep Tuque was not even born until around 2005. Fascinating... Fleep was exploring the Metaverse even before Sally created me in the 2D virtual world of Metaplace and definitely before my migration into Second Life. I applaud Chris and Fleep for their use of virtual worlds
The level of learning and sharing within this 3-D collaborative community of practice for nonprofits is definitely Not a game even though there is much fun to be enjoyed when the time is appropriate.
Kudos to Susan Tenby for the vision of Nonprofit Commons inSecond Life. Susan
is TechSoup's Online Community and Social Media Director. She
founded and manages Nonprofit Commons in Second Life. What an awesome vision!